Research Question 3: Key Trends

What trends do you expect to have a significant impact on the ways in which learning-focused institutions approach their core mission of teaching, learning, research, and service in STEM+ education?

INSTRUCTIONS: Enter your responses to the questions below. This is most easily done by moving your cursor to the end of the last item and pressing RETURN to create a new bullet point. Please include URLs whenever you can (full URLs will automatically be turned into hyperlinks; please type them out rather than using the linking tools in the toolbar.

Please "sign" your contributions by marking with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples- this produces a signature when the page is updated, like this: - Larry Larry Jan 27, 2010

Compose your entries like this:
  • Trend Name. Add your ideas here with a few of sentences description including full URLs for references (e.g. And do not forget to sign your contribution with 4 ~ (tilde) characters!

  • The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators. This multi-year trend from global report was again ranked very highly, indicating its continued influence, specifically in the UK. Institutions must consider the unique value that each adds to a world in which information is everywhere. In such a world, sense-making and the ability to assess the credibility of information are paramount. Mentoring and preparing [[#|students]] for the world in which they will live -- the central role of the university when it achieved its modern form in the 14th century -- is again at the forefront. (Carried forward from the 2011 Technology Outlook for UK Tertiary Education) Uriel.Cukierman Today 11:09 am
  • As Massively Open Online Courses are proliferating in STEM areas, the quality of free education is improving. MOOCs such as MITx, Coursera, and the Code Academy have been launched by world-class institutions (including MIT and Stanford) as an alternative method to traditional in-class learning. Because of the heavyweights behind these initiatives, the quality of the online courses has been heightened, lending more credibility to MOOCs.
  • Computers as we know them are in the process of a massive reinvention. The computer is smaller, lighter, and better connected than ever before, without the need for wires or bulky peripherals. In many cases, smart [[#|phones]] and other mobile devices are sufficient for basic computing needs, and only specialized tasks require a keyboard, large monitor, and a mouse. Mobiles are connected to an ecosystem of applications supported by cloud computing technologies that can be downloaded and used instantly, for pennies. As the capabilities and interfaces of small computing devices improve, our ideas about when -- or whether -- a traditional computer is necessary are changing as well. (Carried forward from the 2011 Technology Outlook for UK Tertiary Education). The availability of 'phablet' type technologies for convenience and flexibility to access courses. Future generations will be skilled to use all forms of social media and technologies and the development and design of courses may be used more readily using smart phones, tablets, etc.
  • Education paradigms are shifting to include online learning, hybrid learning and collaborative models. Budget cuts have forced institutions to re-evaluate their education strategies and find alternatives to the exclusive face-to-face learning models. Students already spend much of their free time on the Internet, learning and exchanging new information -- often via their social networks. Institutions that embrace face-to-face/online hybrid learning models have the potential to leverage the online skills learners have already developed independent of academia. We are beginning to see developments in online learning that offer different affordances than physical campuses, including opportunities for increased collaboration while equipping students with stronger digital skills. Hybrid models, when designed and implemented successfully, enable students to travel to campus for some activities, while using the network for others, taking advantage of the best of both environments. (Carried forward from the NMC Horizon Report > 2012 HiEd Edition)
  • Enhanced electronic books are increasingly being used instead of traditional textbooks. As e-book technology advances, digital textbooks contain more dynamic content, including audio, videos, and other interactive features. Traditional textbooks are cumbersome and can take years to update and reprint when there is new information and discoveries to be added. However, e-books can be easily revised and disseminate as often as needed, and the cost to produce one is significantly less than that of a print book.
  • The growing availability of bandwidth will dramatically change user behaviours in teaching, learning and research over the next five years. The advent of cloud computing has alleviated the burden of storing software, email services, and other applications locally. Major resources are now accessible via web browser in just one click, no longer bogging down computer speed. Students and educators can now connect and collaborate with more ease, transfer files and information quicker, and store more new content. (Carried forward from the 2011 Technology Outlook for UK Tertiary Education).
  • Increasingly, students want to use their own technology for learning. As new technologies are developed at a more rapid and at a higher quality, there is a wide variety of different devices, gadgets, and tools from which to choose. Utilizing a specific device has become something very personal -- an extension of someone's personality and learning style -- for example, the iPhone vs. the Android. There is comfort in giving a presentation or performing research with tools that are more familiar and productive at the individual level. And, with handheld technology becoming mass produced and more affordable, students are more likely to have access to more advanced equipment in their personal lives than at school. (Carried forward from the 2011 Technology Outlook for UK Tertiary Education)
  • Institutions are increasingly exploring technologies that allow teachers and students to better collaborate. Social networks and cloud-based tools and applications are changing the ways teachers and students communicate with each other. Open resources such as wikis and Google Apps also enable the free exchange of ideas and prompt insightful discussions between teachers and students. The result is more opportunities for collaboration, and a change in the dynamic of the teacher-student relationship that promotes more of an equilibrium. (Carried forward from the NMC Horizon Project > 2012 HiEd Short List)
  • People expect to be able to work, learn, and study whenever and wherever they want to. This trend, noted in several recent NMC Horizon Reports, continues to permeate all aspects of daily living. Life in an increasingly busy world where learners must balance demands from home, work, school, and family poses a host of logistical challenges with which today's ever more mobile students must cope. A faster approach is often perceived as a better approach, and as such people want easy and timely access not only to the information on the network, but to their social networks that can help them to interpret it and maximize its value. The implications for informal learning are profound, as are the notions of just-in-time learning and found learning, both ways of maximizing the impact of learning by ensuring it is timely and efficient. (Carried forward from the NMC Horizon Report > 2012 HiEd Edition)
  • The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized. The continuing acceptance and adoption of cloud-based applications and services is changing not only the ways we configure and use software and file storage, but even how we conceptualize those functions. It does not matter where our work is stored; what matters is that our information is accessible no matter where we are or what device we choose to use. Globally, in huge numbers, we are growing used to a model of browser-based software that is device-independent. While some challenges still remain, specifically with notions of privacy and control, the promise of significant cost savings is an important driver in the search for solutions. (Carried forward from the 2011 Technology Outlook for UK Tertiary Education)
  • The world of work is increasingly collaborative, driving changes in the way student projects are structured. As more and more employers are valuing collaboration as a critical skill, silos both in the workplace and at school are being abandoned in favour of collective intelligence. To facilitate more teamwork and group communication, projects rely on tools like wikis, Google Doc, Skype, and online forums. Projects are increasingly evaluated by educators not just on the overall outcome, but also on the success of the group dynamic. In many cases, the online collaboration tool itself is an equally important outcome as it stores -- and even immortalizes -- the process and multiple perspectives that led to the end results. (Carried forward from the 2011 Technology Outlook for UK Tertiary Education).
  • Any Channel, Any Device, Anywhere — Bring Your Own Everything. The technology industry has long talked about scenarios in which any service or function is available on any device, at anytime and anywhere. This scenario is being fueled by the consumerization trend that is making it acceptable for enterprise employees to bring their own personal devices into the work environment. The technologies and trends featured on this Hype Cycle that are part of this scenario include BYOD, hosted virtual desktops, HTML5, the various forms of cloud computing, silicon anode batteries and media tablets. Although all these technologies and trends need to mature for the scenario to become the norm, HTML 5, hosted virtual networks and silicon anode batteries are particularly strong tipping point candidates. [Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • Smarter Things A world in which things are smart and connected to the Internet has been in the works for more than a decade. Once connected and made smart, things will help people in every facet of their consumer, citizen and employee lives. There are many enabling technologies and trends required to make this scenario a reality. On the 2012 Hype Cycle, Gartner has included autonomous vehicles, mobile robots, Internet of Things, big data, wireless power, complex-event processing, Internet TV, activity streams, machine-to-machine communication services, mesh networks: sensor, home health monitoring and consumer telematics. The technologies and trends that are the tipping points to success include machine-to-machine communication services, mesh networks: sensor, big data, complex-event processing and activity streams.[Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • Big Data and Global Scale Computing at Small Prices This broad scenario portrays a world in which analytic insight and computing power are nearly infinite and cost-effectively scalable. Once enterprises gain access to these resources, many improved capabilities are possible, such as better understanding customers or better fraud reduction. The enabling technologies and trends on the 2012 Hype Cycle include quantum computing, the various forms of cloud computing, big data, complex-event processing, social analytics, in-memory database management systems, in-memory analytics, text analytics and predictive analytics. The tipping point technologies that will make this scenario accessible to enterprises, governments and consumers include cloud computing, big data and in-memory database management systems.[Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • The Human Way to Interact With Technology This scenario describes a world in which people interact a lot more naturally with technology. The technologies on the Hype Cycle that make this possible include human augmentation, volumetric and holographic displays, automatic content recognition, natural-language question answering, speech-to-speech translation, big data, gamification, augmented reality, cloud computing, NFC, gesture control, virtual worlds, biometric authentication methods and speech recognition. Many of these technologies have been "emerging" for multiple years and are starting to become commonplace, however, a few stand out as tipping point technologies including natural-language question answering and NFC. [Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • What Payment Could Really Become This scenario envisions a cashless world in which every transaction is an electronic one. This will provide enterprises with efficiency and traceability, and consumers with convenience and security. The technologies on the 2012 Hype Cycle that will enable parts of this scenario include NFC payment, mobile over the air (OTA) payment and biometric authentication methods. Related technologies will also impact the payment landscape, albeit more indirectly. These include the Internet of Things, mobile application stores and automatic content recognition. The tipping point will be surpassed when NFC payment and mobile OTA payment technologies mature. [Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • The Voice of the Customer Is on File Humans are social by nature, which drives a need to share — often publicly. This creates a future in which the "voice of customers" is stored somewhere in the cloud and can be accessed and analyzed to provide better insight into them. The 2012 Hype Cycle features the following enabling technologies and trends: automatic content recognition, crowdsourcing, big data, social analytics, activity streams, cloud computing, audio mining/speech analytics and text analytics. Gartner believes that the tipping point technologies are privacy backlash and big data. [Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • 3D Print It at Home In this scenario, 3D printing allows consumers to print physical objects, such as toys or housewares, at home, just as they print digital photos today. Combined with 3D scanning, it may be possible to scan certain objects with a smartphone and print a near-duplicate. Analysts predict that 3D printing will take more than five years to mature beyond the niche market.[Quoted from Gartner:] - Larry Larry Aug 20, 2012
  • Add another trend here ...
  • And another here.